The students will demonstrate their mastery of standard graphic design tools in Adobe Illustrator by creating a original work with 70% accuracy. The students will also demonstrate their ability to group and organize their work to maintain a clean and efficient work space.
In order to accomplish the objective, the student will use a source image to create a Southpark character in their own likeness using the tools they learned in the previous Hippo and Ninja assignments. The students will create layers and groups compatible with Character Animator CC so that their new avatar can be animated in a future date.
Southpark Avatar Website
Character Animator Cheat Sheet
Post before and after progress snips every Wednesday and Friday to your blog as you work through the building of your character. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.
Continue working on developing your modeling skills in Maya.
Use the Pluralsight videos to master the proper steps in modeling a basic low-poly building. This will be an exercise in developing and adding onto the skills that you attained in the last tutorial. We will also begin discussing modeling in this tutorial.
Post progress snips to your blog every Wednesday and Friday as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.
The student will learn the basics of 3D modeling using common tools like extrude, loop cut and slide. In addition the student will become knowledgeable about polygon geometry, create modeling hierarchies, smoothing and subdivision workflow.
The student will use a project-based approach to create a 3D robot using the Blender software application. This project will cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. We’ll begin by looking at polygon geometry and learn about its different components. You’ll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically.
Make sure to post updates to your blog every Wednesday and Friday until the project is completed.