Hard-Surface Modeling-Creating a Low-Poly Building

low-poly-game-building-maya-2229-v1

Objective:

Continue working on developing your modeling skills in Maya.

Method:

Use the Pluralsight videos to master the proper steps in modeling a basic low-poly building. This will be an exercise in developing and adding onto the skills that you attained in the last tutorial. We will also begin discussing modeling in this tutorial.

Turn In:

Post progress snips to your blog every Wednesday and Friday as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.

Introduction into 3D Modeling Using Blender

00-featured-blender-modeling-robot

Objective

The student will learn the basics of 3D modeling using common tools like extrude, loop cut and slide. In addition the student will become knowledgeable about polygon geometry, create modeling hierarchies, smoothing and subdivision workflow. 

Method

The student will use a project-based approach to create a 3D robot using the Blender software application. This project will cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. We’ll begin by looking at polygon geometry and learn about its different components. You’ll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically.

Turn-In

Make sure to post updates to your blog every Wednesday and Friday until the project is completed. 

Maya: Modeling from a Source Image

maxresdefault

Objective:
Apply knowledge of tools and techniques in Maya to create a 3D model of a character using reference images.

Method:
We will work through the process of creating a character model of a simple penguin in class. We will learn to import images to use for reference in our project. We will use numerous tools in Maya to create our model.

Turn In:
When finished with your penguin, use the snipping tool to capture multiple images from different angles with your edges visible on the mesh. I want to see your edge flow. Post the images to your blog.

Adobe Illustrator: Gang of Ninjas

Ninja

Objective:

I can use common adobe illustrator tools effectively with a 70% accuracy.

Method:

Following the given instructions, the student will use shape, text, and pen tools to create a vector image of a Gang of Ninjas.  The student will also demonstrate their ability to effectively use fill and stroke, manipulate shapes, and create characters is various poses. Feel free to get creative as you work. 

Resources

create a gang of ninjas

Animate CC: Bouncing Ball

ballfinal

Objective:

I can apply previously learned skills in Animate CC and demonstrate a basic principle of animation to create the illusion of a ball bouncing across the stage

Method:

Following the tutorial videos, students will create a bouncing ball effect using the animation principle of Squash and Stretch. I will also demonstrate my ability to use the Onion Skin feature in Animate CC. 

Resources

Part 1

Part 2

Model Simple Human Character

Model Simple Human

Objective:

Work on becoming more familiar and comfortable with modeling tools in Maya

Method:

Follow the below tutorials to master the proper steps in modeling a basic humanoid character.The videos are in an older version of Maya, but most of the tools are the same. In video 3 you will use the bridge tool instead of the append tool to join the fingers to the rest of the hand.

Resources:

Part 01:

Part 02

Part 03:

Part 04:

Turn In:

Post progress snips every Wednesday and Friday to your blog as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.