An Introduction to Autodesk Maya

Objective:
Develop a solid understanding of the core features available in Maya and learn its User Interface (UI) and how to navigate within the three-dimensional space.

Method:
Use the “Getting Started with Maya” Unit of this online tutorial titled Maya 2018 Fundamentals to discern the Maya UI and gain an understanding of how to navigate the space, create projects, and perform functions using some of Maya’s core tools. Do not work onto the Basic Modeling unit.

Turn In:
Use the snipping tool to captures images of you working along with the video. Explain what you have learned while following along with the tutorial.

Animate CC: Animating Symbols

Objective:

In this lesson, the student will learn how to do the following:

• Animate the position, scale, and rotation of objects using motion tweening.
• Adjust the pacing and timing of your animation.
• Animate transparency and filters.
• Change the path of an object’s motion.
• Create nested animation.
• Split a motion tween.
• Change the easing of an object’s motion.
• Animate in 3D space.

Method:

Using the downloaded Adobe Animate CIB instructions that is available in Canvas. I have shared a folder in Google Drive that contains all of the assets needed for these assignments. The student will start of page 100 and complete the Lesson 3: Animating Symbols is pictured above.

Once completed, the student will export the file through Adobe Media Encoder as a h.264 video. Then, publish the video in YouTube, and paste the YouTube video link into your blog along with a 4-6 sentence summary of learning.

Animate CC: Creating Graphics and Text

Objective:

In this lesson, the student will learn how to do the following:
• Draw rectangles, ovals, and other shapes.
• Modify the shape, color, and size of drawn objects.
• Understand fill and stroke settings.
• Create and edit curves and variable-width strokes.
• Apply gradients and transparencies.
• Use Art and Pattern brushes for expressive drawing.
• Create, edit text, and use web fonts.
• Distribute objects on the Stage.
• Create and edit symbols.
• Understand symbols and instances.
• Apply filters to symbol instances.

Method:

Using the downloaded Adobe Animate CIB instructions that is available in Canvas. I have shared a folder in Google Drive that contains all of the assets needed for these assignments. The student will start of page 42 and complete the Lesson 2: Creating Graphic and Text is pictured above.

Once completed, the student will export the file as an JPEG and post to their blog along with a 4-6 sentence summary of learning.

Animate CC: Getting Acquainted

Objective

The student will learn how to do the following:

Create a new file in Adobe Animate CC.
Understand the different Adobe Animate document types.
Adjust Stage settings and document properties.
Add layers using the Timeline panel.
Understand and manage keyframes in the timeline.
Work with imported images in the Library panel.
Move and reposition objects on the Stage.
Add filters and color effects to keyframes.
Open and work with panels.
Select and use tools in the Tools panel.
Preview your animation.
Save your file.

Method:

Download the Adobe Animate CIB instructions that is available in Canvas. I have shared a folder in Google Drive that contains all of the assets needed for these assignments. The student will start of page 2 and complete the Lesson 1: Getting Acquainted animated GIF that is pictured above.

Once completed, the student will export the file as an Animated GIF and post to their blog along with a 4-6 sentence summary of learning.

AI: Squirrel & Nut Log (At Home Learners)

Objective:

The student will be introduced to some key fundamentals for working in the application. The fundamentals include:

  1. Creating, editing, and saving a New Document
  2. Drawing shapes using the shape tools (Rectangle, Ellipse, etc..)
  3. Editing shapes using the selection and direction selection tool
  4. Applying and editing color using’s Fill color tools, and swatches panel.
  5. Applying and editing stroke size and colors to an object
  6. Working within layers, isolating layers
  7. Working and editing Type font, size, and color
  8. Creating shapes using the Shape Builder tool
  9. Creating shapes using the Curvature tool
  10. Transforming objects using Selection tool, Direct selection tool, Eraser tool, and Shape Builder tool
  11. Working with symbols
  12. Creating and Editing Gradients
  13. Placing and transforming an image using image trace
  14. Applying, editing, and using the paint brush
  15. Applying alignments to artwork
  16. Working with stylizing effects like drop shadow.

Method:

Using the Adobe Illustrator CIB: Squirrel & Nut instructions and assets that is available in Canvas. The student will complete the Squirrel & Nut logo that is pictured above.

Then the student will Export the logo as a .png file and post it to their blog with a 4-6 sentence summary detailing their learned outcomes.

The Bouncing Ball (At Home Learners)

ballfinal

Objective:

I can apply learned skills in Animate CC and demonstrate a basic principle of animation to create the illusion of a ball bouncing across the stage

Method:

Following the tutorial videos, students will create a bouncing ball effect using the animation principle of Squash and Stretch. I will also demonstrate my ability to use the Onion Skin feature in Animate CC. 

Resources

Part 1
Part 2

Stop Motion

Objective

After this lesson, students will be able to:

  • define and give examples of stop motion animation
  • create their own stop motion animation

Method

Your task is to create a short stop-motion film about any subject you like.
You may work in pairs or individually to complete this project. The outcome
should be as professional as possible. Familiarize yourself with recent
award-winning stop motion films to get an idea of the quality of work being
done. Also ensure that you pay close attention to the marking guide so you
know exactly what you need to do/include to gain maximum marks.

Your animation should be between 30 seconds to 1 minute long. You must include at least one character. It need not be a humanoid, in fact, it might be more interesting if you use an inanimate object instead, but overall you should be able to demonstrate a range of
animation principles and timing with your project.

Resources

Camera, Iphone

Objects/Clay/Toys etc…

Creating Stop Motion in Photoshop Tutorial

Examples:

AE: Animating with Music

Objective:

Gain a working understanding of the After Effects User Interface and the art of Motion Graphics.

Method:

Work through the provided course on www.pluarlsight.com to learn the basic fundamentals of After Effects CC by adding animation to text and syncing to music.

Turn In:

Post screen snips at least every other day to your blog as you progress through the course. Give a summary of work completed since last blog post.

Resources

Go to CANVAS to download and extract your media files.

12 Principles of Animation

Objective:

Review the elements and principles of design and the 12 Principles of Animation.

Method:

Work through teacher led discussion to identify and act out the 12 principles of animation.

Turn In:

The students will take notes and create a blog post. 

Create a new post on your blog that contains a definition, video example, and explanation of how the video clip you chose represents each of the 12 principles of animation.

Resources:

12 Principles of Animation Notes (1-5)

12 Principles of Animation PowerPoint

https://youtu.be/EVQflnGcx4k

Snow White Movie is in Canvas