Introduction into 3D Modeling Using Blender

00-featured-blender-modeling-robot

Objective

The student will learn the basics of 3D modeling using common tools like extrude, loop cut and slide. In addition the student will become knowledgeable about polygon geometry, create modeling hierarchies, smoothing and subdivision workflow. 

Method

The student will use a project-based approach to create a 3D robot using the Blender software application. This project will cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. We’ll begin by looking at polygon geometry and learn about its different components. You’ll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically.

Turn-In

Make sure to post updates to your blog every Wednesday and Friday until the project is completed. 

Animate CC: Bouncing Ball

ballfinal

Objective:

I can apply previously learned skills in Animate CC and demonstrate a basic principle of animation to create the illusion of a ball bouncing across the stage

Method:

Following the tutorial videos, students will create a bouncing ball effect using the animation principle of Squash and Stretch. I will also demonstrate my ability to use the Onion Skin feature in Animate CC. 

Resources

Part 1

Part 2

Animate CC-Intro

Objective (I Can):

• Create a new file in Adobe Animate CC.
• Understand the different Adobe Animate document types.
• Adjust Stage settings and document properties.
• Add layers using the Timeline panel.
• Understand and manage keyframes in the timeline.
• Work with imported images in the Library panel.
• Move and reposition objects on the Stage.
• Add filters and color effects to keyframes.
• Open and work with panels.
• Select and use tools in the Tools panel.
• Preview my animation.
• Save a file

Method (by):

Creating a simple slideshow-type animation to showcase a few vacation
snapshots. We will add a background, photos, and some decorative elements, and in the process learn about positioning elements on the Stage and placing them along the timeline of the animation so that they appear one at a time, in sequence. We will use the Stage to organize your visual elements spatially,
and how to use the Timeline panel to organize your elements temporally.

Resources

All Animate CC Resources can be found in Google Classroom.

Photoshop: Manual Rotoscoping

Objective

Use an appropriate design process to create and modify solutions to problems. The student is expected to:

(A)  combine graphics, images, and sound;

(B)  apply principles of design;

(C)  develop and reference technical documentation; and

(D)  edit products.

(13)  The student creates animation projects. The student is expected to:

(A)  use a variety of techniques and software programs; and

(B)  publish and deliver products using a variety of media.

Method

Students will organize and plan a 10-20 second Rotoscope scene in Photoshop. The scene FPS should be 8-10 frames per second, have color, and tell a brief story.  Progress updates will be required on Wednesdays and Fridays of each week until completed. The final version of the rotoscope video will be posted to published in YouTube, and the link to the YouTube video will be posted to their web blog. 

Stop-Motion

Objective

After this lesson, students will be able to:

  • define and give examples of stop motion animation
  • create their own stop motion animation

Method

Your task is to create a short stop-motion film about any subject you like.
You may work in pairs or individually to complete this project. The outcome
should be as professional as possible. Familiarize yourself with recent
award-winning stop motion films to get an idea of the quality of work being
done. Also ensure that you pay close attention to the marking guide so you
know exactly what you need to do/include to gain maximum marks.

Your animation should be between 30 seconds to 1 minute long. You must include at least one character. It need not be a humanoid, in fact, it might be more interesting if you use an inanimate object instead, but overall you should be able to demonstrate a range of
animation principles and timing with your project.

Resources

Camera, Iphone

Objects/Clay/Toys etc…

 

Flipbook Animation

Objective

Students will depict movement using simple flipbook techniques and will be able to
define basic animation vocabulary: persistence of vision, registration, key frames, and
tweening

Method

​You will design a simple 24 page flip book, that shows fluidity of motion and attention to detail.  Use the resources below to help you understand the medium.  The drawings do not have to be complicated, but the final version should be done in pen and in color!

1.  Add a title and your name to the front of the flipbook.
2.  Decide on the “story” you will tell in the flipbook – there should be a beginning, a middle and an ending
3.  Number the pages somewhere on the page.
4.  You may start your drawings in rough draft in pencil, BUT they must be finished in pen and in color.
5.  When you have completed your flipbook, you will take a movie – close-up, to show how your flipbook works.  Be sure that the movie is clear and it shows your flipbook in the best light.

DUE FRIDAY SEPTEMBER 27th

Resources

How to Make a Flipbook

Making a Flip Book Animal-YouTube

Doing the Walk-Animation Technique YouTube