Lighting Challenges

Objective:
Work on texturing and lighting a pre-modeled scene to create a high quality rendered still.

Method:
Download the Natural_History.ma scene from Google Classroom. Save the Lighting Challenges folder. Use creativity to make the scene come to life. The scene needs to have textures and appropriate lighting.

Render the completed project out in HD540 and post to your blog.

Turn In:
Post progress to your blog daily explaining what you have done that day. When finished, render your scene in high quality and post to your blog. Explain the choices you made with your textures and lights you chose to use and explain WHY you made those decisions. Final render should be posted and submitted to your blog by March 13th

Illustrator Mastery Lesson: Create a Southpark Character in your likeness

southpark character

Objective

The students will demonstrate their mastery of standard graphic design tools in Adobe Illustrator by creating a original work with 70% accuracy. The students will also demonstrate their ability to group and organize their work to maintain a clean and efficient work space. 

Method

In order to accomplish the objective, the student will use a source image to create a Southpark character in their own likeness using the tools they learned in the previous Hippo and Ninja assignments.  The students will create layers and groups compatible with Character Animator CC so that their new avatar can be animated in a future date. 

Resources

Southpark Avatar Website

Character Animator Cheat Sheet

Turn-In

Post  before and after progress snips every Wednesday and Friday to your blog as you work through the building of your character. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day. 

Hard-Surface Modeling-Creating a Low-Poly Building

low-poly-game-building-maya-2229-v1

Objective:

Continue working on developing your modeling skills in Maya.

Method:

Use the Pluralsight videos to master the proper steps in modeling a basic low-poly building. This will be an exercise in developing and adding onto the skills that you attained in the last tutorial. We will also begin discussing modeling in this tutorial.

Turn In:

Post progress snips to your blog every Wednesday and Friday as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.

Introduction into 3D Modeling Using Blender

00-featured-blender-modeling-robot

Objective

The student will learn the basics of 3D modeling using common tools like extrude, loop cut and slide. In addition the student will become knowledgeable about polygon geometry, create modeling hierarchies, smoothing and subdivision workflow. 

Method

The student will use a project-based approach to create a 3D robot using the Blender software application. This project will cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. We’ll begin by looking at polygon geometry and learn about its different components. You’ll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically.

Turn-In

Make sure to post updates to your blog every Wednesday and Friday until the project is completed. 

Adobe Illustrator: Gang of Ninjas

Ninja

Objective:

I can use common adobe illustrator tools effectively with a 70% accuracy.

Method:

Following the given instructions, the student will use shape, text, and pen tools to create a vector image of a Gang of Ninjas.  The student will also demonstrate their ability to effectively use fill and stroke, manipulate shapes, and create characters is various poses. Feel free to get creative as you work. 

Resources

create a gang of ninjas

Animate CC-Intro

Objective (I Can):

• Create a new file in Adobe Animate CC.
• Understand the different Adobe Animate document types.
• Adjust Stage settings and document properties.
• Add layers using the Timeline panel.
• Understand and manage keyframes in the timeline.
• Work with imported images in the Library panel.
• Move and reposition objects on the Stage.
• Add filters and color effects to keyframes.
• Open and work with panels.
• Select and use tools in the Tools panel.
• Preview my animation.
• Save a file

Method (by):

Creating a simple slideshow-type animation to showcase a few vacation
snapshots. We will add a background, photos, and some decorative elements, and in the process learn about positioning elements on the Stage and placing them along the timeline of the animation so that they appear one at a time, in sequence. We will use the Stage to organize your visual elements spatially,
and how to use the Timeline panel to organize your elements temporally.

Resources

All Animate CC Resources can be found in Google Classroom.

FINAL EXAM SCHEDULE

2019 FALL FINAL EXAM SCHEDULE

**Monday, December 16th – 7th only (no 6th period) 1:10 – 2:55 PM

**Tuesday, December 17th – 6th only (no 7th period) 1:10 – 2:55 PM

Wednesday, December 18TH  (A Day)

1st:  7:20 – 8:35am

3rd: 8:40 – 9:55am

5A:  10:00 – 11:20am

Thursday, December 19th  (B Day)

2nd:  7:20 – 8:35am

4th:  8:40 – 9:55am

5B:  10:00 – 11:20am

**Note:  Monday, December 16th and Tuesday, December 17th are FULL Days. 1st – 5A or 5B follow the regular bell schedule.

Photoshop: Rocket and Clock Animation

Objective (I can)

use technology applications when completing Arts, Audio/Video Technology, and Communications projects and processes. The student is expected to:

(A)  use technology applications such as social media, email, Internet, writing and publishing, presentation, and spreadsheet or database applications for Arts, Audio/Video Technology, and Communications projects; and

(B)  use processes such as personal information management, file management, and file sharing.

 understandprinciples of commercial photography. The student is expected to:

(A)  demonstrate knowledge of photographic composition and layout; and

(B)  evaluate photographs using principles of art, commercial photography standards, and critical-thinking skills.

Method

I can use frame animation to create an animated rocket and clock and export it as an animated GIF file.  (2 DIFFERENT ASSIGNMENTS)

Resources

All resources for the Rocket Animation AND the Clock Animation are on Google Classroom.

Google Classroom

Stop-Motion

Objective

After this lesson, students will be able to:

  • define and give examples of stop motion animation
  • create their own stop motion animation

Method

Your task is to create a short stop-motion film about any subject you like.
You may work in pairs or individually to complete this project. The outcome
should be as professional as possible. Familiarize yourself with recent
award-winning stop motion films to get an idea of the quality of work being
done. Also ensure that you pay close attention to the marking guide so you
know exactly what you need to do/include to gain maximum marks.

Your animation should be between 30 seconds to 1 minute long. You must include at least one character. It need not be a humanoid, in fact, it might be more interesting if you use an inanimate object instead, but overall you should be able to demonstrate a range of
animation principles and timing with your project.

Resources

Camera, Iphone

Objects/Clay/Toys etc…